Dnd 5e fisher background

Dnd 5e fisher background

Your rogue might have gotten by the commanded audiences like a jester or by a guild thief, your wizard could have been a sage background 5e or using artisan tools and your fighter might have been an courageous knight or also a grizzled soldier.

So from the below lines we can get to know them. We are going to mention all the External 5e Homebrew backgrounds in an alphabetical order, so it will be easier to check for your background wherever it is from the below list. If you are searching for the various types of backgrounds from the homebrew page then you can chose all of them from the below mentioned tables From A to Z. Most of the characters will be allowed by some backgrounds to learn some extra languages beyond those which are given by race.

So read the below steps to know more about the 5e backstory generator. So the three aspects are 1 theme2 mechanics3 background features. Some of the themes suitable for some most popular backgrounds, so chose those themes for your favorite background according to the below mentioned points. A: There are so many backgrounds in DND. If you would like to know more about them, you need to look at the above tables. They divided into two categories such as dnd backgrounds 5e and dnd backgrounds homebrew.

In this article we have tried to mention all types of backgrounds dnd 5e, still if you want to get any other 5e backgrounds you can leave a comment in the below comment section and we will provide that background with out any obstacles to get that. So keep visiting this website it can help you in providing any kind of backgrounds which are important in dungeons and dragons role playing game. DnD Backgrounds 5E Official. Choose 1: cartographer's tools, navigator's tools.

Black Fist Double Agent. Disguise kitand choose 1: artisan's tools x1gaming set x1.

D\u0026D 5e Variant Combat Rules - Nerd Immersion

Disguise kitforgery kit. Gaming set x1thieves' tools. Disguise kitmusical instrument x1. Choose 1: musical instrument x1gaming set x1.

Artisan's tools x1vehicles land. Musical instrument x1thieves' tools.

Saltmarsh backgrounds

Disguise kitunusual weapon x1. Gaming set x1vehicles water. Gaming set x1musical instrument x1. Gaming set x1vehicles land. Artisan's tools x1thieves' tools. Choose 1: gaming set x1musical instrument x1. Mulmaster Aristocrat. Artisan's tools x1musical instrument x1. Musical instrument x1. Navigator's toolsvehicles water. Urban Bounty Hunter. Choose 2: gaming set x1musical instrument x1thieves' tools. Disguise kitthieves' tools. Choose 1: artisan's tools x1musical instrument x1.On the coast, everyone sails.

It is my plan to release one each day of this week. This is the third one. You were born in a small coastal village. You were raised with a strong work ethic and learned as a child that hard work does not guarantee success.

You were taught the craft of your father and his father before; you learned how to take a bounty from the sea. The work was both demanding and exhausting, but you became quite skilled at it. An occurrence on a recent voyage has put you off this career and you have decided to seek your fortunes elsewhere.

After choosing this background, you must work with the Dungeon Master to determine what kind of a fisherman you were.

Do you use nets or traps? Do you fish with poles from a small boat or with large hooks and nets from a two-masted ship?

Do you hunt the mighty whalefish with sharpened harpoons? You must also work out with the DM where in the world you have sailed while plying your trade, as well as your driving event. Some happening has caused you to leave the ways of your forefathers. Roll randomly or choose from the driving events below. Driving Events.

I stood up to a gang of pirates and saved my mates. This has made me realize that I am meant for much more than being a simple fisherman. I saved a crew mate's life during a storm and my actions may have saved the ship, but I have no desire to return to the sea.

I stood alone against a horror from below the waves. I have seen a creature that man was not meant to know exists and it haunts my dreams. I led a mutiny against a corrupt captain hoarding food from his starving crew. I now believe I can help more people if I go elsewhere. I have brought in the largest fish of my type on record. I'm the best and no one is better. I stood firm and led others in the defense of our catch from kua toa raiders.

Being a hero was nice; I want to feel that way again. I helped to rebuild the village after it was destroyed by a natural disaster e. There is much more to life than the fish in the sea. I have seen a giant sea creature of such magnitude and beauty that I am forever changed. A mermaid, sea elf or similiar creature gave me a blessing or revealed my hidden destiny to me.

I have worked my way up to the best crew on the biggest ship in this small harbor.Feature: Harvest the water You gain advantage on ability checks using fishing tackle. If you have access to a body of water that contains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten people each day. Feature: Steady You can move twice the normal amount of time up to 16 hours each day before being subject to the effects of a forced march.

When you use this ability, your restore a number of hit points to the hull of a water vehicle equal to 5 times your proficiency modifier. A vehicle cannot be patched by you in this way again until after it has been pulled ashore and fully repaired. Skill proficiencies : Athletics, Deception Tool proficiencies : Vehicles water Equipment : a fancy leather vest or a pair of leather boots, a set of common clothes and a pouch containing 15GP.

Feature: Down low Whilst in Saltmarsh or any other nearby coastal settlement, you and your companions can stay for free in safe houses. Safe houses provide a poor lifestyle. Whilst staying in a safehouse, you can choose to keep your presence and that of your companions secret. Ascendant campaigns can view previous versions of their pages, see what has changed and who did itand even restore old versions.

It's like having a rewind button for your campaign. We've already been saving your edits, so if you upgrade now you will have instant access to your previous versions. Plus, you get a day free trial, so there's nothing to lose.

JavaScript is currently disabled. Obsidian Portal has a lot of really cool features that use JavaScript. You should check them out. We think you'll have a much more enjoyable experience. Ghosts of Saltmarsh. Saltmarsh backgrounds. Smuggler Skill proficiencies : Athletics, Deception Tool proficiencies : Vehicles water Equipment : a fancy leather vest or a pair of leather boots, a set of common clothes and a pouch containing 15GP Feature: Down low Whilst in Saltmarsh or any other nearby coastal settlement, you and your companions can stay for free in safe houses.

Last Update: June 27, I'm ready to Ascend! See All Pages. I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.There are a few homebrew backgrounds for farmers and fishers out there on the web, but I wanted one that put them together and made sense in the Summerlands. You come from the backbone of the Summerlands: fishing the coasts, farming the fertile valleys, or working a small forest plot.

Members of all Summerlands races farm or fish, in ways that make sense in their environment, from the coastal fisheries of the sea kin to the mountain steppe farming of the aarakocra. Even the tunder, who own no land, may work the land on behalf of others. You were raised in a profession, either working the land or pulling sustenance from the sea.

You parents were experienced in this craft and they trained you in it from an early age. While you left that life behind, some part of you will always think of yourself as one of the following.

You can roll on the table below or choose the one that best fits your character. Your success as a farmer or fisher relied on your ability to pay attention to the natural world.

You can read the signs in the sky and the behavior of animals around you to accurately predict natural weather patterns up to 24 hours in advance. In addition, you have worked closely with one type of land long enough that you know its secrets. When you forage, you can find food and water for yourself and up to five other people each day.

You have a saying for every occasion, drawing from the folk wisdom of your family, and you tend to connect ideas and behaviors to the natural world. When describing a plan, you might use metaphors related to the growing season or piloting a boat. You have a strong appreciation for people who work with their hands, even though you no longer do, or you may feel a sense of superiority at having left that life behind. While some parts of this background are built for the Summerlands, for the most part it is portable.

At the same time, the purpose of backgrounds is to provide stories for adventure, not reasons to avoid it. Why did you leave that life behind? Disasters like that could happen on any world, not just this one. This background also has a little more choice.You have traveled all around the world and made friends in every continent. You know so many people that no matter where you go you will likely run into someone.

You're the type of person that could go to a tavern in the Underdark and find you're friend from college on the opposite side of the world, or maybe run into an old drinking buddy on a boat. How do you even know these people? Why are you friends with a King from that far-away city? When did you meet that celebrity? It's a long story. Equipment: 1 gaming set of your choice, a backpack, 10 days rations, traveler's clothes, a trinket from a place you visited, a pouch of 10 gold pieces.

You must have traveled for a reason surely? Why would you live on the road when its so dangerous? Are you mad? You somehow just know people no matter where you are.

You could walk into any bar and always find a table of friends. This comes in handy when you are on the road as often as you are. These friends could help you out with small favours, or might ask help of you. Either way, you'll still be expected to have fun with them, try not to get into too much trouble!

No matter where you go, you see people you've met before. Probably not a good thing, you've somehow managed to piss off everyone of them. You can't even go into a bar anymore without starting a brawl. You're banned from many establishments and may even be wanted in a few towns. You've gotten pretty good at hiding from people now, sticking to back allies while still moving at a good speed.

Farmer (5e Background)

You can travel through urban areas at any speed while still moving stealth, and can even guide your allies down these secret routes. You also gain proficiency with the disguise kit. You know many people that can help with anything you could ever want.

Need to fix up an old set of armour? You know a good metal worker in the next town over that might give you a discount. Want a new magic item? You know just who to call, but they might want something in return. Many people are still in debt to you for help you've already given them. They might repay you with vital information or free labour: just don't push it. Travelling the road isn't all sunshine and rainbows. You've seen some shit, you've done some shit. But then again, maybe you haven't.

How do people know you? Are you the traveler that is always up for a laugh? Or are you still jet-lagged and tire from the trip?

DnD Backgrounds 5E (Official)

Jump to: navigationsearch. Image By Paizo Publishing. Categories : 5e User Background.You were what most common folk are—a farmer. You worked on a lord's estate, their land, or you worked for a company and you produced resources from the land in return for food, shelter, clothing, protection, and other benefits.

Farmers focus on raising living things and harvesting various useful goods—mostly food—from the land. Farmers make up the vast majority of the peasantry, alongside other raw resource producers, such as miners and fishermen. Farmers are a hearty, enduring folk, they work long hours under the sun often doing dirty and exhausting or even disgusting work.

How did you become a farmer, and for how long were you one? What did you do on your farm? Were you the landlord of the farm, or were you just a farmhand? And what caused you to leave that life behind? Was your home destroyed by war?

Were you cast out for some crime? Did you flee taxes you could not pay? Were you called to join the Lord's army? Was your home stolen by an unscrupulous rival?

How did you learn your current profession? Skill Proficiencies: Animal Handling and Nature. Not every farm is alike; there are a vast range of goods produced by farmers of different sorts, and nearly all farms focus on just one product or a limited group of products. You lack the formal education of the higher classes, but for how little you may know there is a great deal that you understand.

You have a practical, working knowledge of astrology and meteorology, and can easily track the time and date as well as predict the weather within a few hours, or days if you're lucky. You understand the "secrets of life"; the needs of life water, light, air, salt, etc.

Jump to: navigationsearch. This is a quality article! Views Page Discussion View source History. Personal tools Talk Contributions Create account Log in. Home of user-generated, homebrew pages! You raised animals for slaughter most likely for food, but also for leather, furs, and other useful materials.

You bred animals to sell for work or as pets such as guard dogs, racing horses, and griffons.Also, you have spent no. Even though you have left that life behind and you still visit once in a while too. Note: For all of our 5ebackgrounds. Basically, you have been grown up on the docks and also waters of Mulmaster Harbor. Actually, the harborfolk remember you and also still treat you like one of them. They always welcome you and your companions too.

Well Travelled (5e Background)

Whenever they might have been charge you for it and they would always offer what kind of food and also shelter they actually have; of course they will even hide you if the city watch is after you but not if the Hawks are. Note: Actually, this feature is a variant of the Folk Hero 5e background feature. Filed Under: Uncategorized. I am curious. I want to know why things are the way they are and why people do the things that they do.

I can't sing, but that never stops me from doing it, loudly. Everyone loves a good sea chantey! I'm very excited that the House Built on Gold is being restored. I am a zealous worshiper of Waukeen. I resent the rich and enjoy thwarting their plans and spoiling their fun in small ways. I'm a fisher, but I secretly detest eating fish. I will do anything to avoid it. I killed a drunk member of the City Watch in a brawl. I am terrified that they might find out.

I oversell myself and make promises I can't keep when I want to impress someone. Book learning is a waste of time. I have no patience for people who don't speak from experience. I am a secret informant for the Hawks. I send them reports about everything I see and hear, even what my friends and allies are up to. Calm: For all things, there is a tide.

I set sail when it is right, and mend my nets when it is not.


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